Cutting Edge Machine Intelligence
Some examples of future MMIP applications include prosthetics controls, robots, Internet/video games, unmanned aerial vehicles, hands-free cockpit controls, biometrics, encryption, remote switching systems, and high-speed telecommunications.
The Mind-Machine Interface System developed by Interchange Laboratories, Inc. effectively mirrors a person's intent with no connections to the body, or physiological sensors. This technology vastly simplifies the implementation of prosthetics controls and opens the door to a future where humans control the actions of robots exclusively through mental intent.
The android with its prosthetic arm and hand was the first application of the mind-machine interface technology. The air muscle technology used in the android was developed by Interchange Laboratories. See 2004 Research Data . As a prototype, it served as a beginning test platform for the further development of the non-contact mind-machine interface technology.
- Robots used in Dull, Dirty, Dangerous work such as:
- Civilian Applications :
- Search and Rescue
- Construction and repair projects in environments ranging from under water to outer space.
- Fighting forest fires
- Hazardous waste clean-up
- Military Applications:
- Unmanned sea, air and ground weapons platforms that mirror the controller's intent without the need for brain wave sensors or nerve connections.
- Fighter jet cockpit controls that mirror the pilot's intent without the need for brain sensors or nerve connections.
- AttacArmor (All Terrain Tactical Armor)
- Military and Civilian Information Technology Applications
- High-speed telecommunications systems and remote switching devices that cannot be jammed, intercepted or limited by time or distance
- Biometrics to locate and identify individuals
- Encryption based on mental intention and unique patterns of influence
Video games that are mentally controlled without touching a joystick over distances of thousands of miles between players is a very likely future application of the MMIP technology. Initially, players will have to receive training and only the most motivated individuals will be able to compete. As the technology and training methods improve, mind-controlled video games played on a global level will become commonplace.
Historically, when science and technology introduce something as simple as a transistor, the applications and improvements on the original invention increase exponentially over time, resulting in products and applications that were not dreamed of by the original inventors. With this in mind it is entirely conceivable that the mind-machine interface technology being developed by Interchange Laboratories may follow a similar path of development and application. We may be seeing the beginning of a society where people choose to replace damaged, worn out or missing body parts with mind-interfaced components, ultimately blurring the line between their organic nature and that which is intelligent machine.